Validates navigation graph nodes and edges against the 3D scene: a node is valid when it lies close enough to a surface, and an edge is valid when the segment between its two nodes isn't blocked by scene geometry.
Recomputes node and edge geometry validity against the current 3D scene.
Validates a temporary or permanent navigation segment against scene obstacles.
Validates navigation graph nodes and edges against the 3D scene: a node is valid when it lies close enough to a surface, and an edge is valid when the segment between its two nodes isn't blocked by scene geometry.