Documentation - v19.12.0-dev
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    Renders debug meshes for a VoxelGrid: one instanced object per resolution level and voxel state, filterable by level and category and optionally sampled for display performance.

    Index

    Constructors

    Properties

    signals: { onChanged: ViewerSignal<(...args: any[]) => any> } = ...

    Accessors

    • get displayStride(): number

      Returns number

    • set displayStride(value: number): void

      Parameters

      • value: number

      Returns void

    • get level(): number | null

      Returns number | null

    • set level(value: number | null): void

      Parameters

      • value: number | null

      Returns void

    • get showVoxelsOnTop(): boolean

      Returns boolean

    • set showVoxelsOnTop(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get visible(): boolean

      Returns boolean

    • set visible(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    Methods

    • Returns void

    • Refreshes debug meshes after the current grid classification changes.

      Parameters

      • needsUpdate: boolean

      Returns void

    • Parameters

      Returns void

    • Returns void