Documentation - v19.9.0-dev
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    Base class for scene objects that are raycastable

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • container: SpriteContainer
      • proxyId: number
      • OptionalclickCallback: () => void
      • uuid: string = ...

      Returns SceneSprite

    Properties

    children: SceneObject[] = ...
    clickCallback?: () => void
    isDisplayable: true
    isRaycastable: boolean = true
    isSceneObject: true
    isSceneSprite: true
    isSelectable: boolean = true

    Indicates whether the object is selectable in the scene

    isTransformable: boolean = true
    name: string = ''
    parent: SceneObject | null = null
    signals: {
        onSelectedChanged: ViewerSignal<(...args: any[]) => any>;
        onVisibilityChanged: ViewerSignal<(...args: any[]) => any>;
    } = ...
    transformConfig: ObjectTransformConfig = ...
    userData: Record<string, any> = {}
    uuid: string

    Unique identifier of the object

    Accessors

    • get isAlwaysVisible(): boolean

      Returns boolean

    • get selected(): boolean

      Returns boolean

    • set selected(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get type(): string

      Returns string

    • get visible(): boolean

      Returns boolean

    • set visible(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    Methods

    • Parameters

      • matrix: Matrix4

      Returns void

    • Returns void

    • Parameters

      • target: Box3

      Returns Box3

    • Parameters

      • target: Sphere

      Returns Sphere

    • Parameters

      • target: Matrix4

      Returns Matrix4

    • Parameters

      • target: Vector3

      Returns Vector3

    • Parameters

      • target: Vector2

      Returns Vector2

    • Parameters

      • point: Vector3
      • target: Vector3
      • maxEdgeDistance: number

      Returns boolean

    • Performs raycasting on the mesh.

      Parameters

      • raycaster: Raycaster

        The raycaster to use

      • intersections: SceneIntersection[]

        The array of resulting intersections

      Returns void

    • Parameters

      • matrix: Matrix4

      Returns void

    • Parameters

      • pos: Vector3

      Returns Vector3

    • Parameters

      • pos: Vector2

      Returns Vector2

    • Parameters

      • textureOption: TextureOption

      Returns Promise<void>

    • Returns Record<string, any>