@stereograph/teiaviewer - v17.8.0-dev
    Preparing search index...

    Class TeiaViewerSignals

    Class of collection of events emitted from the viewer.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    historyChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the history has changed

    onCameraModeChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the camera mode changed

    onCameraMove: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the camera is moving

    onCameraMoveEnd: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the camera ends moving (including inertia scrolling)

    onCameraMoveStart: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the camera starts moving

    onContextMenuOpenStatusChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the viewport context menu open status changes

    onGizmoModeChanged: ViewerSignal<(mode: GizmoMode) => void> = ...

    Signal emitted when the gizmo mode changed

    onLoadingError: ViewerSignal<(error: Error) => void> = ...
    onLoadingFinished: ViewerSignal<(info: SceneLoadingProgressInfo) => void> = ...
    onLoadingProgress: ViewerSignal<(info: SceneLoadingProgressInfo) => void> = ...
    onLoadingStarted: ViewerSignal<(info: SceneLoadingProgressInfo) => void> = ...
    onObjectControllerVisibilityChanged: ViewerSignal<
        (controller: SceneObjectController) => void,
    > = ...

    Signal emitted when the visibiliity of an object controller has changed

    onObjectSelectionChanged: ViewerSignal<(...args: any[]) => any> = ...
    onObjectsMoved: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when objects are moved

    onObjectVisibilityChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the visibility of an object has changed with the SetObjectsVisibilityCommand

    onOperatorChanged: ViewerSignal<(operator: ViewportOperator) => void> = ...

    Signal emitted when the operator changed

    onRenderModeChanged: ViewerSignal<(renderMode: RenderMode) => void> = ...

    Signal emitted when the render mode changed

    onSceneClear: ViewerSignal<(...args: any[]) => any> = ...

    Signal emmited when the scene is cleared

    onSceneGraphChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the scene graph changed (objects added, parent changed, removed)

    onSceneReset: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the scene is reset

    onSettingsMapSaved: ViewerSignal<(...args: any[]) => any> = ...
    onSourceChanged: ViewerSignal<(...args: any[]) => any> = ...
    onSpotlightOpenStatusChanged: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the viewport spotlight open status changes

    onSpriteClicked: ViewerSignal<(uuid: string) => void> = ...

    Signal emitted when a sprite in the scene has been clicked by the user.

    onTokenUpdated: ViewerSignal<(...args: any[]) => any> = ...
    onUserCameraMove: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the user directly moves the camera (ignores animations)

    onViewportReady: ViewerSignal<(...args: any[]) => any> = ...

    Signal emitted when the viewport react component is mounted and connected to the viewer