@stereograph/teiaviewer - v17.8.0-dev
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    Class BimMesh

    SceneMesh can contain triangles and/or lines representing the edges.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    children: SceneObject[] = ...
    isBimMesh: true
    isMovable: boolean = false

    Indicates whether the object can be transformed in the scene

    isRaycastable: true
    isSceneMesh: true
    isSceneMeshGroup: true
    isSceneObject: true
    isSelectable: boolean = true

    Indicates whether the object is selectable in the scene

    meshes: SceneMesh[] = ...
    name: string = ''
    parent: null | SceneObject = null
    showInfoboxOnClick: boolean = true

    Indicates whether the object should open an infobox on click

    signals: {
        onSelectedChanged: ViewerSignal<(...args: any[]) => any>;
        onVisibilityChanged: ViewerSignal<(...args: any[]) => any>;
    } = ...
    userData: Record<string, any> = {}
    uuid: string

    Unique identifier of the object

    TRANSPARENCY_THRESHOLD: 0.95

    Accessors

    • get active(): boolean

      Returns boolean

    • set active(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get areEdgesTransparent(): boolean

      Returns boolean

    • get diffuseColor(): ColorRepresentation

      Returns ColorRepresentation

    • set diffuseColor(color: ColorRepresentation): void

      Parameters

      • color: ColorRepresentation

      Returns void

    • get edgesColor(): ColorRepresentation

      Returns ColorRepresentation

    • set edgesColor(color: ColorRepresentation): void

      Parameters

      • color: ColorRepresentation

      Returns void

    • get edgesOpacity(): number

      Returns number

    • set edgesOpacity(value: number): void

      Parameters

      • value: number

      Returns void

    • get emissiveColor(): ColorRepresentation

      Returns ColorRepresentation

    • set emissiveColor(color: ColorRepresentation): void

      Parameters

      • color: ColorRepresentation

      Returns void

    • get has2dMeshes(): boolean

      Returns boolean

    • get has3dMeshes(): boolean

      Returns boolean

    • get isTransparent(): boolean

      Returns boolean

    • get metalness(): number

      Returns number

    • set metalness(value: number): void

      Parameters

      • value: number

      Returns void

    • get opacity(): number

      Returns number

    • set opacity(value: number): void

      Parameters

      • value: number

      Returns void

    • get roughness(): number

      Returns number

    • set roughness(value: number): void

      Parameters

      • value: number

      Returns void

    • get selected(): boolean

      Returns boolean

    • set selected(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get type(): string

      Returns string

    • get visible(): boolean

      Returns boolean

    • set visible(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    • get xRay(): boolean

      Returns boolean

    • set xRay(value: boolean): void

      Parameters

      • value: boolean

      Returns void

    Methods

    • Parameters

      • matrix: Matrix4

      Returns void

    • Returns void

    • Parameters

      • box: Box3

      Returns Box3

    • Parameters

      • sphere: Sphere

      Returns Sphere

    • Parameters

      • target: Matrix4

      Returns Matrix4

    • Parameters

      • target: Vector3

      Returns Vector3

    • Returns Generator<SceneMesh>

    • Parameters

      Returns void

    • Parameters

      • matrix: Matrix4

      Returns Matrix4

    • Parameters

      • position: Vector3

      Returns void

    • Parameters

      • helperGroup: Group
      • value: boolean

      Returns void

    • Parameters

      • helperGroup: Group
      • value: boolean

      Returns void

    • Returns {
          activeType: MeshType;
          meshes2d: Record<string, any>[];
          meshes3d: Record<string, any>[];
      }