Material variant applied to a mesh proxy, combining its opacity/x-ray state with whether it is selected. Assigning one moves the proxy between the container's draw lists — see SceneMeshProxy._updateMeshMaterial.
SceneMeshProxy._updateMeshMaterial
Material variant applied to a mesh proxy, combining its opacity/x-ray state with whether it is selected. Assigning one moves the proxy between the container's draw lists — see
SceneMeshProxy._updateMeshMaterial.