The result of a raycast hit against a RaycastableSceneObject: the object hit, the intersection point, and distances useful for sorting or edge snapping.
Distance between the intersection point and the ray origin in world space
The intersection point
Distance between the intersection point and the ray in world space
The result of a raycast hit against a RaycastableSceneObject: the object hit, the intersection point, and distances useful for sorting or edge snapping.