Documentation - v19.12.0-dev
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    An object selection tagged with the Teia search filter that produced it, so the filter stays available alongside the selected scene objects.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    allVisibleObjectsSelected: boolean = false
    id: number
    isObjectSelection: true
    isTeiaObjectSelection: true

    Accessors

    • get isEmpty(): boolean

      Returns boolean

    • get length(): number

      Returns number

    Methods

    • Parameters

      • other: this

      Returns boolean

    • Returns Generator<string>

    • Parameters

      • target: Box3

      Returns Box3

    • Parameters

      • target: Sphere

      Returns Sphere

    • Returns string | null

    • Returns string | null

    • Generates a generator to yield SceneMesh objects deeply (the ones in groups too) from the provided objects.

      Parameters

      • objects: Iterable<SceneObject> = ...

        The iterable of SceneObjects to traverse (default is the internal _objects).

      Returns Generator<SceneMesh>

      A generator that yields SceneMesh objects.

    • Returns Generator<string>

    • Returns string