Abstract
A proxy for triangle-mesh geometry. Raycasts through the geometry's registered MeshBVH when available, falling back to a plain three.js Mesh raycast otherwise.
MeshBVH
Mesh
Protected
Readonly
Returns the immutable collision acceleration structure registered for this geometry.
A proxy for triangle-mesh geometry. Raycasts through the geometry's registered
MeshBVHwhen available, falling back to a plain three.jsMeshraycast otherwise.