ReadonlychildrenOptional ReadonlyclickReadonlyisReadonlyisReadonlyisIndicates whether the object is selectable in the scene
ReadonlysignalsReadonlyspriteReadonlytransformReadonlyuuidUnique identifier of the object
Performs raycasting on the mesh.
The raycaster to use
The array of resulting intersections
Legacy raycastable wrapper around a plain three.js
Sprite, kept for older code that builds sprites directly instead of going through aSpriteController.