Protected Readonly_Protected Readonly_ReadonlyinstancesReadonlyisReadonlysignalsController objects count
Iterator over all the uuids contained in the controller.
Controller visibility (independant from object own visibility).
Hiding a controller will hide all its children without modifying their own visibility.
Protected_Protected_To be implemented by controllers to set global visibility (at controller level)
Indicates whether the controller accepts the SceneObject as a potential child.
Add sprite to the box tree and to the controller
Clears all objects from the controller
Create a new sprite
OptionalclickCallback: () => voidDisposes the controller and destroy its data
Returns a generator of hidden objects of this controller
Returns a generator of hidden object uuids of this controller
Returns a generator of objects of this controller
Returns a generator of object uuids of this controller
Returns a generator of visible objects of this controller
Returns a generator if visible object uuids of this controller
Returns the object associated with the given uuid if found
Returns a generator of objects with the given uuids
Returns whether the controller has the given uuid
Controller owning every SceneSprite in the scene. Sprites are packed into
SpriteContainerinstances (one texture atlas each); a new sprite reuses a container with a free slot matching its depth-test mode, or creates one.